Kayden Garth
Platform: Commodore 64
Gametype: Undefined
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(Taken from http://eab.abime.net/showthread.php?t=19575)

There is an ongoing riot on the prison planet Kayden Garth in the year 2465, which was the cause to make the planet's entirely computer-controlled security station send out an emergency signal. As all attempts to communicate with the planet failed, they recruited a group of four people appointed to check the situation there. That is as much you can read on the box. If you, however, re-read the epilogue on the first page of the four-page manual, you will start feeling a little bewildered. There's nothing at all about such thing like a riot! There is merely a fact stated that the station has been drawn towards the planet. So let's turn the page again. 

On the flip side, you get loading instructions, the information needed to form a party as well as the instructions for controlling the game by keyboard. Let's start with the forming of a party. Like with any role-play game, the characteristics of each party member are randomized. You can either accept those or cast the die again. It appeared a bit bizarre to me that the characters were nowhere listed, let alone explained; but this is just because it is virtually impossible to include this comprehensive kind of information in a four-page manual. Thus it is no surprise either that we cannot go into further details in this test.

Let's go further to the races now. There are eight of them with two of them being magical races, and to ensure that the other races are not too similar to each other, there have been put up some restrictions in their professions. There are eight of them in total as well, and it's worth listing them all: Soldier, Pilot, Technician, Scientist, Office Worker, Merchant, Cyberneticist and Criminal (heh, is the latter one a "profession", for real?).

Eventually, every character gets assigned a name, and that's about it. There is never more than four members, nor is it possible to choose less than four.
Next thing to consider is the controls. The manual tells the player about using the 'A' key to go north, but this is most probably because the '@' character was not available at that time. There are not less than 17 (seventeen) keys assigned to game functions.
